Bleach

New Power

Offenisive Items

Tubes
These tubes are used for Quincy Attacks.
Cost 1,000 zenie

Katana
A Quincy can buy this if they want more than a bow and arrow. Or a Shinigami, Arrancar\Espada can use one of these if they just want to have two blades. Allows Slash and Stab.
DMG/Effect: 40%-110% or 50%- 100% / cost per attack 5% (This just means [.05 x (Strength and Speed)] will be subtracted from your Spirit Poins upon usage)
Cost 6,000 Zenie

Bow and Arrows(Quincies start with it)
The name speaks for itself. This grants users the ability to fire arrows.
DMG per shot: 75%-75% or 40%-110% / cost per shot 5%
Cost 6,000 zenie

Magic Staff
A staff that amplifies magic attacks. 
DMG/Effect: +5% Kidou DMG
Cost 1,500 zenie

Broad Sword:
A regular sword with a decent amount of broadness. Acts as a blade as well holding the same status as a katana.
DMG/Effect: +4%DMG(Physical)/ -2%speed
The cost is 2,500 zenie.

Right Tennis Glove:
This glove is an enhancement which is put on the right arm and it will have no affection unless you buy the Left Tennis Glove. If you have both on, your strength is increased by 5%.
DMG/Effect: +5% Strength
Cost: 500 Zenie

Left Tennis Glove:
This glove is enhancement which is put on the left arm and it will have no affection unless you buy the Right Tennis Glove. If you have both on, your strength is increased  by 5%
DMG/Effect: +5% Strength
Cost 500 Zenie 

Defensive Items

Leather Armor:
Armor made of leather that adds to you defense.
DEF/Effect: +5% DEF
Cost 2,500 zenie

Heavy  Plated Armor:
This is a metal armor that you equip on you body. It increases you defense and training, It decreases your speed though.
DEF/Effect: +5% DEF / -5% of speed / +3 all stats when training.
Cost: 7,500

Metal Brace:
Can be attached to defensive item. It increases your defense, but you lose 5% of your speed. Only one per item.
DEF/Effect: +3% DEF / -5% Speed 
Cost 750 zenie                                       

Arm Guard:
It is places on you arm and can block attacks. It is useful because you won't take as much damage. You only take 40% of the damage instead of 50% when Blocking. (May equip 2- one on each arm)
DEF/Effect: +10% DEF (when Blocking)
Cost 1,000  

Theif Cloth:
DEF/Effect: +2%DEF / +10% Speed / +5 Speed when training
Cost: 8,000                                                                                                           

Lucky Charm Necklace:
It sounded like the cereal right? Well this necklace will allow you to dodge one extra successful attack in a battle (yes only in a battle) and ONCE every battle. After you have used this necklace's charm, you must do 1 easy quests and 3 spars to use its charm again. This can only be done twice, so use this wisely! The charm can break in a ultimate move - in a battle - such as one's Bankai affect or a Zanpakuto etc. May buy more  than one.
DEF/Effect: +2% Speed/ Allows one extra evade / breaks after second use
Cost: 5,000                                                     

Henchmen

  Henchmen: They are basically helpers that may help out in a battle or train with you.


Basic Mod Soul                                                                                                                     A weak henchmen that can battle, but cannot be apart of roleplays. It is the shape of a small seed. but can be inserted into a doll or person. Gains +5 all stats per week.                       Cost 3,000